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Fusion is the 28th energy skill in Dragon Blox Ultimate and the 52nd skill in order on Dragon Blox Ultimate. Despite the skill not taking any energy or even functioning like an energy skill at all, it is still, somehow, classified as one. It is the only energy skill to require stats in more than just energy.

Origin[]

FusionDanceimage

This skill is taken from Dragon Ball Z, where it is first used by Goten and Trunks to fuse into Gotenks in order to fight Super Buu. There, the dance can fail, and the users must also equalize their power first. Neither of these features appear in the game.

Appearance[]

When both players are finally fused, they create one humanoid who mostly takes its aspect from the user in control of the fusion.

Outfit[]

After fusing, the new humanoid will be wearing the (shirt not found yet) shirt and the (pants not found yet) pants.

Hair[]

The hair is taken from the user who is in control.

Face[]

The face is taken from the user who is not in control.

Aura[]

The aura is taken from the user who is in control.

Skin Color[]

The skin color is taken from the user who is not in control.

Usage & Power[]

When two players equip fusion and fuse, they create blustering white effects everywhere. These then disappear showing the new humanoid that the two players have created.

The player who is in control plays fine as usual. The only thing different now is their look and his strength, speed, defense, and energy that were increased by a significant amount. This comes from the user who is not in control.

Power Boost[]

The power boost from fusion is a tricky concept, but the basis is, the closer two players are to each other in stats, the greater the boost will be. The maximum power a fusion can gain is if two players have identical stats, it will then add them together and the fusion will have their base power, plus the double stats gained from fusion for a 3x multiplier in power. Should a completely overpowered player and a super underpowered player fuse, it will take somewhere around the ballpark of 80% of their combined stats, regardless of who is in control, so in reality, if the stronger person is in control, the fusion will make them weaker. When fused, only the player in control will gain stats, while the other person won't be able to.

How It Really Works[]

If the weaker player is less then 75% of the stronger player’s strength, speed, and energy, then the power boost will be 80%. In numbers, the stronger player’s stats will be added by the weaker player’s stats (strength of the weaker player will be added by the strength of the stronger player, speed of the weaker player will be added by the speed of the stronger player, etc.) then multiplied by 0.8.

If the weaker player is between 75% and 92.5% of the stronger player’s stats, then the power boost will be 120%. With numbers, the weaker player’s stats will be added by the stronger player’s stats (strength of the weaker player will be added by the strength of the stronger player, speed of the weaker player will be added by the speed of the stronger player, etc.) then multiplied by 1.2.

If the weaker player is more than 92.5% of the stronger player’s stats, then the power boost will be 150%. With numbers, the weaker player’s stats will be added by the stronger player’s stats (strength of the weaker player will be added by the strength of the stronger player, speed of the weaker player will be added by the speed of the stronger player, etc.) then multiplied by 1.5.

Additional Information[]

To figure out if your stats are 75% or 92.5% of the stronger player’s stats, simply search up 75% or 92.5% of your stats online on google. It could be your strength, speed, defense, energy, any.

How To Fuse Properly[]

The player who will not be controlling will click the player who will be controlling with the fusion skill first. After that, the player who will not be controlling must stop flying. Then, the player who will be controlling must click the player who won't be controlling.

It might not be doing anything for a few seconds, but this is no coincidence. Just keep clicking the player who will not control until it finally works.

Additional Information[]

  • To defuse, the player who is in control must reset. If they leave the game, the player who is not in control will lose their ability to do anything but stare at their nonexistent character.
  • If the player who is not in control leaves the game, the player who is in control will reset causing them to go back to their normal character.
  • Despite the new power boost, you are still not able to go into bosses who require stats higher than yours.
  • If the player who is not in control tries to use a skill, it will simply disappear from their hotbar (or backpack). But don’t worry, when they are unfused, it will come back.
  • The player who is in control will gain stats from bosses & quests like usual. However, these stats will not be rewarded to the player who is not in control as well.
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